5th Pandanet Go Latin American Team Championship Rules
(1) The Ibero American Go Federation organizes the 5th Pandanet Go Latin American Team Championship (PGLATC) with the support of Pandanet.
(2) Fourteen participating teams are divided into two leagues:
7 Costa Rica
7 Dominican Republic
(3) The PGLATC is a tournament played on an 8 round league format. Out of these 8 games, 6 games are within each league and 2 more games are with teams of the other league following the rules: 1A vs 1B, 2A vs 2B,…, 7A vs 7B and 1A vs 2B, 2A vs 3B, …, 6A vs 7B, 7A vs 1B.
(4) At the end of the season bottom 2 teams of League A and top 2 teams of League B, descend and ascend respectively to the other league for next season.
(5) Top two teams in League A (6 players total) at the end of the season, get to play a final round at the 4th Latin American Go Congress 2021 in Buenos Aires, Argentina with transfer expenses sponsored by Pandanet.
(6) The winner of the final round gets the title of “5th Pandanet Go Latin American Team Champion”
(7) The yearly season starts in January 2021 and ends in June 2021 following this 8 round schedule (all days are Sunday):
1 January 24th
2 February 14th
3 March 7th
4 March 28th
5 April 18th
6 May 9th
7 May 30th
8 June 20th
Final Round October 2021
(1) Participating teams.- Countries affiliated to the Ibero American Go Federation or invited countries. Players must be affiliated to their respective national go associations.
(2) National teams.- Must be built at the beginning of the season and should be presented by each team captain to the league manager no later than
January 10th. All players for this season shall do their own registration here.
(3) Team Captain.- Represents the team at all the instances of the tournament.
(4) League Manager.- In charge of gathering teams line ups for each round and for publishing results of each round. Responsible for resolving any dispute that arises during the league and for monitoring games.
(5) Webmaster.- In charge of gathering and publishing the game records of each round of the tournament on the webpage.
(6) Appeals commission.- Formed by 3 distinguished members proposed by national Associations belonging to the Iberoamerican Go Federation. Decisions made by the league coordinator may be appealed upon the commission by team captains. Its decision will be final.
(1) Teams are national teams. Their name is the name of the country or region they represent.
(2) A team consists of at least 5 players and maximum 8 players plus a team captain (which can be a player also).
(3) Team captains shall be confirmed by National Go Associations no later than January 3rd.
(4) All players must bear the nationality of the country they represent.
(5) National players must be presented to the league manager by each team captain at the beginning of the season no later than January 10th.
(6) All players must register on the Pandanet website before January 17th.
(7) Team’s captains shall present their player’s list ordered by strength. This order will be established by each team captain.
(8) The order on which players are presented at the beginning of the season will be followed during the pairing of each match. Teams who don’t follow this rule at least one time will not be eligible to play the final round or to ascend to league A.
(9) Each round is played on 3 boards.
(10) Teams that in at least two rounds have one player missing won’t be eligible to play the final round or to ascend to League A.
(11) All team members shall play at least one game over the season. Teams that don’t follow this rule won’t be eligible to play the final round or to ascend to League A.
(12) Throughout the season team captains will be able to change only one player of the team for a new player by previously informing the league manager.
(13) Once the tournament has started if a team players list turns out to be false that team will be disqualified.
4 Playing on the internet
(1) All games are to be played on the Pandanet IGS Server in the LatinAmericanTeamChamp room.
(2) All games are to be played with 45 minutes main time plus 5 times 30 seconds byo-yomi for both players. Nigiri in all games. 6.5 komi for white. All games played in the LatinAmericanTeamChamp room already have this time setting as default.
(3) Games played on another room or with incorrect time settings shall not be taken into account and both players will be declared losers.
(4) Players shall login and play with their registered account. Games not played with the registered accounts will be declared lost by forfeit.
(5) There will be a 15 minutes tolerance for the players to arrive, if not they will lose by forfeit.
(6) In case a substitute has to step in, the players order will be modified to follow point 3.8
(7) If any difference during a game arises the team captains shall be the first to agree a solution, if this is impossible the league manager shall be the one to settle the dispute.
(8) League manager decisions regarding disputes may be challenged by team captains upon the appeals commission.
(9) If a player gets disconnected for more than 5 minutes or gets disconnected 3 times, he/she will lose the game by forfeit. The winning player shall report this situation immediately to its team captain so he reports it to the league manager.
(10) Registered players agree on the fair play rule which implies not using any kind of resource as softwares or books while playing. Any player not following this rule will be suspended during 2 seasons of this and any other internet championship organized by the Ibero American Go Federation. Besides all his games on the current season will be lost by forfeit.
(11) Complaints about the use of I.A. shall be submitted to the league manager who will be able to consult it with a FIG commission and upon the response he gets, determine possible sanctions.
5 Arranging the match
(1) Team matches shall take place at 19:00 hrs UTC -6
(2) If one out of the 3 boards can’t meet at the planned date, they are allowed to play the match at most 7 days earlier, informing the league manager at least 8 days before the planned date. If the change of schedule request comes later than 8 days before the official schedule, it won’t proceed.
(3) At least 8 days before the match, team captains shall present the final 3 players plus a substitute to the league manager for the pairings to be published on the webpage.
(4) At least 2 out of 3 games of a team match shall take place at the scheduled time.
6 Playing the match
(1) The match starts with contact of the team captains confirming the names of the players. Captains have the right to change one player for the substitute if it’s needed following point 3.8
(2) It is possible to play a match with at least 2 players but it shall incur in a penalty following point 7.4
(3) Within the 24 hours after the match, the team captain of the winning team has to report the result via email to the league manager with copy to the webmaster, including names of both teams’ players and kifus in .sgf format. Game records which are not submitted will not be counted for the result.
(1) The team that wins 2 boards gets one match point (MP) while the loser gets zero. If neither team shows up no MP is given.
(2) Each team gets for a won game a board point (BP) and zero BP for losing the game.
(3) The following scores shall order the league table: MP, BP, BPs at board 1 and so on.
(4) Penalty of minus one board point will be given to teams that play a round with less than 3 players.
(1) Team Captains
|Colombia||Juan Felipe Samperemail@example.com|
|Costa Rica||Mario Aguerofirstname.lastname@example.org|
|Ecuador||Jonathan Montaluisaemail@example.com||Uruguay||Liber Magallanesfirstname.lastname@example.org||Guatemala||Mario Gómezemail@example.com||Panama||Edgar Escobarfirstname.lastname@example.org||Dominican||Jesus Severinoemail@example.com|
(2) League manager
(4) Appeals commission